From the thesis abstract: "The effects of Improvised Explosive Devices (IEDs) continue to be felt throughout the world, and especially in battlefields, such as Afghanistan. The United States currently leads the counter-IED effort through various demand side efforts, such as those led by JIEDDO [Joint Improvised Explosive Device Defeat Organization] and Project Global Shield. The purpose of this thesis was to determine the feasibility of a new supply-side effort to counter IEDs through global export control similar to the multilateral export control regimes of Weapons of Mass Destruction (WMD) and missile technologies. A comparative method was used that utilized the existing regime literature for success and effectiveness, and then measured those regimes against six variables that focused on technology, as well as the organizations, which provided the framework to determine the success and feasibility of a new regime that focuses on lower technology items. The results show that although IEDs continue to be a presence throughout the world, it lacks the grander threat similar to that of WMD technology to make a new regime successful. Further, the results show that IED technology and material are difficult to classify and track, which makes global export control efforts extremely difficult."
"The Modeling, Virtual Environments and Simulation Institute was founded in 2000, but MOVES as an academic program was founded in 1996 with the launch of the Master of Science program, followed by the Doctoral program in 1999. The Institute is intended to be a mix of the strong analysis tradition of the Operations Research Department and the simulation, training, and software development expertise of the Computer Science Department. The Institute has its roots in the NPSNET Research Group founded in 1986. NPSNET was the original low-cost, government owned, SIMNET and DIS compatible visual simulator. It was widely used around the world and was integrated into many government programs over its lifetime. The Institute was also the birthplace of America's Army. Sponsored by the Office of the Assistant Secretary of the Army: Manpower and Reserve Affairs, America's Army was our first venture into the use of video game technology for defense applications. Development has since left the Institute, but many millions of players have downloaded and played America's Army since 2000. Recent initiatives include the Extensible Modeling and Simulation Framework (XMSF) that uses web services for interoperability of M&S systems, and also the Delta3D Open Source Game-Based Simulation Engine."