Adaptation and Evaluation of Video Games to Reduce Sexual Violence on Campus   [open pdf - 910KB]

"During the fall of 2014, Prevention Innovations Research Center Directors, Sharyn Potter and Jane Stapleton, were awarded funding from the National Institute of Justice to develop a video game that could teach college students how to identify and intervene in situations where sexual violence is occurring or has the potential to occur. Over the course of 11 months, and with the help of undergraduate students from a variety of majors, two video games were conceptualized: (1) an adventure game and (2) a multiplayer trivia game to act as a precursor to the adventure game. Prototypes for the two games were then designed and tested between Fall 2015 and Fall 2017. During this period, approximately 738 undergraduate participants were involved in various aspects of the game testing, including providing focus group feedback and participating in a pilot study consisting of a pretest, posttest, and follow-up survey. Student input was invaluable to the success of the game prototypes. With participants' help, we concluded that gameplay shows promise as an effective way to introduce the concept of bystander intervention and increase bystander attitudes and efficacy in situations of sexual and relationship violence and stalking for first-year college students."

Public Domain
Retrieved From:
National Criminal Justice Reference Service: https://www.ncjrs.gov/
Media Type:
Help with citations