ABSTRACT

Impact of Interactive Violence on Children, Hearing Before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, Second Session, March 21, 2000   [open pdf - 778KB]

From the opening statement of Sam Brownback: "We are here today to discuss the potential impact of an increasingly powerful entertainment medium. Over the past several years, the video, PC, Internet, and arcade industry has dramatically increased in terms of profitability and pervasiveness. Video games are no longer relegated to a corner of the pizza parlor. They are now the basis of movies, the inspiration for numerous toys, costumes, magazines, and electronic spin-offs, and are found in an increasing number in homes. A few months ago, a study was released by the Annenberg Institute of the University of Pennsylvania, which found that the average child in America spends more than 41⁄2 hours a day in front of a screen watching television, playing video games and PC games, and surfing the Internet. Kids spend more time staring at a screen than they do in school or with their parents, which means that what they watch and what they play can have a profound influence on their young minds and young lives. When it comes to violent television and movies, literally thousands of studies have pointed to a negative link between watching violence and antisocial behavior, responses, and attitudes, but despite the skyrocketing popularity and profitability of violent video games, the impact and influence of these games has largely escaped public and parental attention. Of course, the majority of video and PC games produced are nonviolent. Many are educational as well as entertaining. Some teachers have praised certain games for their effectiveness in teaching math and motor skills, but there are many games sold in toy stores across the country, advertised in venues accessible to children, and demonstrably popular among young people, which celebrate killing, carnage, and cruelty." Statements, letters, and materials submitted for the record include those of the following: Sam Brownback, Byron L. Dorgan, Craig A. Anderson, Jeanne B. Funk, Eugene F. Provenzo, Danielle Shimotakahara, Sabrina Steger, David Walsh, Jeffrey Goldstein, Douglas Lowenstein, Video Software Dealers Association.

Report Number:
S. Hrg. 106-1096; Senate Hearing 106-1096
Publisher:
Date:
2003
Copyright:
Public Domain
Retrieved From:
Government Printing Office, Federal Digital System: http://www.gpo.gov/fdsys/
Format:
pdf
Media Type:
application/pdf
URL:
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