"Effective user security awareness training can greatly enhance the information assurance posture of an organization. Yet holding a trainees attention sufficiently long to impart a message is a considerable challenge, particularly when the training is mandated and the topic is viewed by the target audience as potentially mundane. Video games have been proposed as an engaging training vehicle. This paper describes how a video game-like tool called CyberCIEGE was employed to develop security awareness training targeted for the requirements of a specific organization, and how this extensible tool can offer training and education for a range of target audiences."
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